Check the Rating of your Holiday Video Games 2010

This post originally appeared on www.kidsafe.me.

Does your 2010 holiday list include a child, tween, or teen gamer? Statistics say that 90% of parents don’t check a video game’s rating before buying it for their child.

Whether your kid is 6 or 16, it’s important to know what type of content is in the game he’ll be playing. While video game ratings, like movie ratings, are far from perfect, they can help parents decide whether certain content is appropriate for their child or not.

2010 Holiday Games Rated E (for everyone ages 6+)

Games rated E are appropriate for most kids over 6. They may contain mild violence and mischief. Some hot holiday games for 2010 are:

  • Gran Turismo 5
  • Epic Mickey
  • Donkey Kong Country Returns
  • Super Mario 25th All Stars: 25th Anniversary Edition

2010 Holiday Games Rated T (for teens 13+)

Games rated T are appropriate for most kids over 13. They may contain violence, suggestive themes, minimal blood, and occasional strong language. Some popular 2010 holiday games are:

  • Golden Eye
  • World of Warcraft Cataclysm

2010 Holiday Games Rated M (for mature ages 17+)

Games rated M are appropriate for most users over 17. They may contain heavy violence, gore, sexual content, and strong language. Some of this year’s popular games are:

  • Assassins Creed
  • Halo Reach
  • Call of Duty: Black Ops
  • Star Wars Force Unleashed II

When buying your last few odds and ends for the gaming child, tween, or teen in your life, don’t forget to check the rating. And remember that the ESRB rating of any game doesn’t factor in the content or conversations kids might be exposed to when gaming online with others.

Intro to Webkinz

This post originally appeared on www.kidsafe.me.

Surely you’ve seen those cuddly little stuffed animals called Webkinz. Maybe your child just received their very first Webkinz as a gift, or announced that he wants to collect them like so-and-so at school, or is already playing Webkinz but you aren’t sure that it’s totally safe. Here’s a fast Webkinz tutorial for parents.

What is Webkinz?

Webkinz is part online gaming site, part social network for kids ages 6 to 13. (Though usually, the fuzzy pets and cute graphics appeal more to girls and younger boys.)

Each Webkinz pet, which retails for about $10.99, comes with an online code that allows your child to “adopt” the pet online and take care of it in the virtual Webkinz world for one year. In order to continue past the one-year mark, you’ll need to buy a new Webkinz.

WebKinz as Online Gaming

With their virtual adoption papers in hand, kids play online games (divided into age-appropriate categories) and answer trivia questions to earn KinzCash.

Kids use their virtual earnings to customize their pet’s house, buy it toys, play with it, feed it, or dress it up. They monitor how happy, healthy, and hungry the pets are (but fortunately, even the most neglected Webkinz cannot die.)

WebKinz as Social Networking

Players can also invite friends to play with the KinzChat cell phone, or meet up in special chatrooms called “clubhouses.” There are two kinds of clubhouses:

KinzChat – kids can only speak by selecting pre-written phrases from a menu
KinzChat Plus – free typing is allowed but numbers, cuss words, and certain phrases like “boy friend” are blocked

Whether your child is old enough to participate in Webkinz is up to you. But if your child does start playing, keep tabs on how they’re using the site for social networking and establish some firm ground rules for the who, what, where, when, and why of chatting.

by Jenny Evans

Understanding ESRB Ratings

The ESRB (Entertainment Software Rating Board) is a non-profit organization that assigns computer and video game content ratings, enforces industry-adopted advertising guidelines and helps ensure responsible online privacy practices for the interactive entertainment software industry.  The ESRB was started so consumers, especially parents, could make informed purchasing decisions.

The ESRB Rating is made up of two equally important parts:  Rating Symbol and Content Descriptors.  This two-part approach provides parents with a more granular understanding of the games they might buy and the ones their kids are playing – online and off.

image source: www.esrb.org

Ratings Symbols

Rating Symbols appear on the front of the game box.  These symbols suggest age appropriateness for the game.  The following is a description for each Rating Symbol.

EC (Early Childhood).  These games are for children 3 and older.  When reviewed, parents found no unsuitable content for children.

E (Everyone). These games are for children 6 years of age or older.  May contain mild violence or mild language.

E10+ (Everyone 10 and older). These games are appropriate for children 10 years or older.  May contain mild violence, mild language or minimal suggestive themes.

T (Teen). These games are suitable for children 13 years or older.  They may contain violence, suggestive language, gambling, and/or use of strong language .

M (Mature). These games are for children 17 years or older.  They may contain blood, gore, extreme violence and language, and/or sexual content.

AO (Adults Only). These games are for persons 18 years or older.  They include prolonged scenes of violence, strong sexual content and nudity.

RP (Rating Pending). This symbol is when a game is awaiting rating.  Only seen in advertising prior to game being released.

Important Note: Even if a game has been rated for younger kids, players may still have the ability to chat online with other gamers during game-play.  Be sure to check out all game options and all privacy settings when your child wants to try out a new game.

Content Descriptors

Content Descriptors appear on the back of a video game next to the rating symbol and often in the footer of an online game’s website.  These descriptors indicate elements in a game that may have triggered a particular rating and/or may be of interest or concern.  There are 30 unique descriptors including, “Animated Blood”, “Crude Humor”, “Intense Violence”, “Strong Lyrics” and “Use of Tobacco”.

So next time your child asks you to pick up a new game, flip the game over and look for the rating.  If they want to play an online game, check out the website first to make sure the site is following industry standards to help you protect your child.  If there is no ESRB Rating, you might want to consider a different game.  ESRB Ratings make it easy for you to make an informed decision about the age-appropriateness of the game for your child.

To learn more about ESRB Ratings, visit www.esrb.org.

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Tim Woda is a passionate advocate for protecting children from today’s scariest digital dangers – cyberbullying, sexting and predators. He co-founded KidSafe, is the author of Keeping Kids Safe: A Guide for Parents of Social and Mobile Children and is a frequent public speaker on the topic.

Copyright © 2009 Tim Woda

Xbox 101: What Every Parent Needs to Know

Xbox.  Xbox 360.  Xbox LIVE.  What’s the difference between these systems and what do we need to know as parents.  Let’s start with the basics.

When I was a kid “social gaming” meant sitting around with your friends on beanbag chairs, waiting for your turn at Pac-Man with the one joy stick we had.  The definition of “social gaming” for our children’s generation is very different.

Today, our children can pick up their controller and play a game of Halo with someone 1,000 miles away by connecting online.  They can check to see if their friends are “online” and join them in “multi-player mode”, all while sitting on beanbag chairs in different houses.  The world of gaming is changing rapidly and as parents we need to change the image we have of how kids play video games.

Microsoft’s Xbox is just one example of “social gaming”.    These systems allow the user to connect online through your homes internet connection to download new games, chat or play with others users, download and watch movies, or even share photos.

So what is the difference between Xbox’s systems?

Xbox – Developed by Microsoft and released in 2001.  Xbox is the original gaming system’s name.  It allows up to 4 player controllers.  In 2002, Microsoft announced the Xbox LIVE which would allow players to connect to others online.

Xbox 360 – This is the second gaming console released by Microsoft in 2005.  It is the “successor” of the Xbox.

Xbox LIVE – Microsoft’s Xbox LIVE is basically the online service for Xbox or Xbox 360.  Xbox Live is a paid subscription to Microsoft’s online gaming and content distribution service.  It allows the player to play against others online, chat with friends from school or people they meet on Xbox LIVE, download and trade photos and even download new games, movies and television shows.  When a player registers for LIVE, they create what is called their GAMERTAG, which is a “nickname” that will be displayed on Xbox LIVE so other players can see what games you play, how well you play them.  It is like a screen name.

If you are thinking about connecting your child’s Xbox to the Internet or already have a child connected, remember, as soon as your child is connected, the gaming console becomes a social networking tool.  In fact, Xbox Live recently gave users the ability to interact directly with Facebook and Twitter.  If you have parental control software on your family computers, that will not limit access to these sites if accessed through Xbox LIVE.

Without the internet connection, the Xbox and Xbox 360 are just like the games we grew up with – only with much better games (sorry Pac-Man).  You can only play with the people physically located in the same room.

Understanding the Risks

Online gaming is fun, exciting and today it is a part of childhood.  Inherently there is nothing wrong with it.  But just like any other place our children connect to the Internet, there is only one-degree of separation between our children and those intent on doing our children harm.  Parents need to understand the risks.

In Portsmouth, Virginia a 24 year old man was arrested and charged with a felony after asking for nude photos of a 13 year old via the Xbox LIVE.  In Saratoga Springs, New York a 20 year old man was arrested after finding the address of a 15 year old girl and sending her packages and flowers and sending thousands of text messages through her cell phone.  The parents of the girl refused all of the packages and changed the cell phone number, but the predator did not stop there.  He drove to her home and after finding the new cell phone number, sent text messages threatening to “rape” her and her little sister.  Cyberbullying is rampant!

Last night I had the opportunity to spend three hours in the FBI’s Washington field office with their Child Exploitation Task Force.  One of my key take-aways the meeting was that in their opinion, parents are simply not aware of the risks their children are exposed to online.  For one reason or another, few parents think bad things are going to happen to their child.  They think their child is too smart, too careful, too responsible, etc.  Predators are experts at finding our children.  They always go where the children are.  They are experts at approaching them and “grooming” them.  And it happens to smart, careful, responsible kids everyday.  In fact, while at the FBI office, a special agent demonstrated this live for the meeting attendees.  He created a brand new online profile, pretending to be a 13 year old and went online into a chat room.  Within 60 seconds, his fake profile was being chatted up by several adults and within 10 minutes, one of the random strangers – who identified himself as a 40 year old man – had sent the child a nude photo and was speaking in a sexual manner to the “child”.

This is a Parenting Challenge, not an Xbox Challenge

It is important to understand that this is not an Xbox challenge.  This is a parenting challenge that applies to all internet-accessible devices.  The world is now wired but our kids are still kids, no matter how smart or trustworthy they are.  It is important that we educate and engage our children on an ongoing basis about how to stay safe online.   A few of very simple rules:

  1. STOP- When online strangers try engage your child, they need to STOP, meaning they should not respond.
  2. BLOCK – They should BLOCK the  stranger so that they can not continue to communicate with them
  3. TELL – Our kids need to know to TELL a trusted adult, hopefully their parent.

And of course we need to make sure our children know that they should never meet someone in real life that they met online – ever.  You might consider reviewing an Internet & Mobile Safety Pledge with your kids.

It is also critical that you have a way to supervise your children’s usage of Xbox LIVE on an ongoing basis.  Using Xbox LIVE’s parental controls complimented by a KidSafe Basic subscription should provide you with the peace of mind you need to allow your children to safely enjoy Xbox LIVE’s amazing technology while playing with family and approved friends.

Add to: Facebook | Digg | Del.icio.us | Stumbleupon | Reddit | Blinklist | Twitter | Technorati | Yahoo Buzz | Newsvine

______________________________________________________________

Tim Woda is a passionate advocate for protecting children from today’s scariest digital dangers – cyberbullying, sexting and predators. He co-founded KidSafe, is the author of Keeping Kids Safe: A Guide for Parents of Social and Mobile Children and is a frequent public speaker on the topic.

Copyright © 2009 Tim Woda

Popular Children’s Web Site Under Attack by Identity Thieves

Popular Children’s Web Site Under Attack by Identity Thieves – Science News | Science & Technology | Technology News – FOXNews.com

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Inspired by his own child’s encounter with an online predator, Tim Woda is a passionate advocate for protecting children from today’s scariest digital dangers – predators, sexting and cyberbullying.  Co-founder of KidSafe.me, developer of the world’s only Parental Intelligence System which helps parents keep their social and mobile kids safe, he raises awareness of these issues and shares his experience with parents through Internet & Mobile Safety Workshops hosted by schools, churches and other organizations.

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